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 Combat Rules WIP

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AceMako
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PostSubject: Combat Rules WIP   Tue Apr 12, 2016 8:24 pm

-All weapons will be graded with a rank of damage from 1-4.
-All Armor will have a rank similar to stats. When wearing Armor you forego adding agility to your stamina for the purpose of calculating overall health.
-If not wearing Armor you will take your Agility for your shielding to account for movement.

When in combat you will add the amount of ranks you have in your Agility(If not wearing armor) or Armor to your stamina. This creates the overall Shield+Health. (AceMako has S rank stamina and S Rank armor which equals 5 shielding+5 health= 10)

When being fired at by a weapon you calculate the ranks of damage that said weapon uses. (AceMako has a Ballistic shotgun that has 1 rank damage at long range, 2 ranks at medium, and 3 ranks at close range)

When receiving the damage you will subtract the number of ranks from your overall health.( AceMako is hit from medium range by his own weapon taking 2 ranks of damage leaving him with 3 shield and 5 health remaining)

After there is no shielding remaining you will take damage directly to your health, each time you take damage directly to your health you will be unable to fire a weapon in the same turn.

Shielding points do regenerate with every post to show your armors ability to fix itself in combat or the character regaining composure. It regenerates at a rate of one no matter what every turn. Abilities and Talents can raise this regen rate but never above 3 per turn.
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